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Fs19 delete shader cache
Fs19 delete shader cache











I chosen 4293844428 (4094 MiB, 0xFFEEDDCC in Hex) as a filesize limit. The biggest filesize in D3DSCache have now went up to 927455456 bytes (884.5 MiB) so far, compressed down to 245 MiB. I shouldn't have to do this, but I figured out to edit D3DSCache.dll in hex editor, change file size limit 4 bytes, from 128 MiB (0x10000000 in hex), to a bigger number. I use Ryzen 3900X, AMD 5500 XT, Windows 10. I have 100 GB free space on C drive, and 2400 GB free space on a network drive. Looks like Windows can't get compressed "Size on disk" over network, FPS drops and stutters continues to happen on game restart. This redirect to network folder stopped the auto-delete reset to zero size and actually updates file size every second without needing to refresh with F5 button, but the cache file size limit worsen to exactly 128 MiB uncompressed size as a limit. Possibly unstable "Size on disk" due to compression.Īt first I went with Windows folder symbolic link redirect to my network folder computer running Samba smbd Linux software. On game restart this often deletes and goes zero size with lots of repeated FPS stuttering slowdown. When this limit is reached, cache to file stops. With DX12, there are some files that stores DX12 shader cache.īut, the limit for each file is somewhere between 280-300 MiB (Mebibyte), compressed to about 128 MiB for size on disk. If possible, maybe some developers/programmers can override or change the default MaximumValueFileSizeBytes to a higher number such as 4000000000. More details below, some users possibly won't understand some parts: The DX11 shader cache limit is a lot higher, more then 800 MiB, in graphics driver shader cache folders, often inside the AMD / NVidia / intel shader cache folders. On game restart, excessive DX12 FPS drops and stuttering comes back. This is enough to push past DX12 shader cache limit, and often auto delete the shader cache.

fs19 delete shader cache fs19 delete shader cache

Change display settings to enhanced renderer. (Navigation or Captura, doesn't matter)ĥ. Change display setting to to classic renderĢ, Go to Plains of Eidolon. Looks like default DX12 shader cache limit is just 128 MiB (Mebibyte), causes very annoying repeated DX12 FPS drops stutter.













Fs19 delete shader cache